Current Project: Unnamed Roguelike
I started this project about a year ago with the general idea of putting a twist on the rogue-like/BoI format. I generally am not a huge fan of the combat in those games so I wanted to try a system that was a little different and settled on a turn based system loosely inspired by Undertale. There’s going to be an overall guiding story arc and as a huge Souls series fan there’ll be some fitting vaguely referred to backstory/mythology to try and unearth. Right now I’m just slowly plodding along with this and adding to it now and again.
- Procedural dungeon generation.
- Progress driven NPC dialogue with backstories.
- Challenging boss fights.
- Puzzles and traps!
Made with Haxe and HaxeFlixel.