You need a map
And now you’ve got one. It’s been a while since I’ve posted, partly because I haven’t done much work on my game and partly because the work I have done is hard to show visually - most of it was to do with generating more balanced numbers of traps and monsters in rooms. I’ve recently been refactoring some of the particularly bad areas of code (and will be continuing to do so over the next few weeks), and added a dungeon map along the way. Up next is the combat system which is an absolute nightmare of horrible horrible code. Wish me luck.