Posts

Hellblade is an Important Game

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I just finished Hellblade: Senuas Sacrifice. It’s a game I’d heard a lot about, but put off playing for a while, I didn’t really believe the rave reviews. I was wrong.


Doki Doki Literature Club

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I played this game on a whim, mostly because it was free and I had heard some vaguely interesting things about it. I can’t really say much about it by its nature as a VN, but I will say that I think it really does deserve to be played regardless of what you think of that particular genre. Without spoiling anything, it does such a good job on lots of different levels; it draws you in and makes you like the characters.


Back Here

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I went to a wee hackathon this weekend (Digital Cities: Hack The Screen). For the hack they had permission from the BBC to access and make use of the BBC archives (which are vast, and contain video footage dating back through last century). There was an AR/VR slant to the theme and so we decided that a cool way to utilise the footage would be to create an app that worked as a window to the past.


You need a map

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And now you’ve got one. It’s been a while since I’ve posted, partly because I haven’t done much work on my game and partly because the work I have done is hard to show visually - most of it was to do with generating more balanced numbers of traps and monsters in rooms. I’ve recently been refactoring some of the particularly bad areas of code (and will be continuing to do so over the next few weeks), and added a dungeon map along the way.


Playing around with VR locomotion

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Colleague and I made this interesting method of moving around in VR as a quick prototype for the Vive. Really wanna make a game around this!


Take a deep breath

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Over the weekend I went to little hackathon with a friend and we made a simple VR game around the idea of breathing better, the hackathon was for people in pain so the idea was to put them in a tranquil environment as a little bit of escapism. The leaves react to your breath; breath out and they get pushed upwards, then breath in when they’re coming down. It’s barebones at the minute (it was a very short 4 hour hackathon) but I think it’s a nice idea to chill out for a while so I think I’ll work on finishing it.


It's a trap!

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Implemented trap functionality in my little rogue-like dungeon crawler! Now that basic traps are done it’s time to add more elaborate trap setup capability to my dungeon generator.